- NumPad 2.0 for iPhone has dedicated Sibelius mode
- Sound on Sound: “Sibelius 6 once again raises the bar”
- Hypermusic Prologue revisited
- Changing music font in an existing score
- Sibelius 6 is a Tech & Learning Awards of Excellence 2009 winner
- Focus Set and Focus Families plug-ins make Focus on Staves more powerful
- Using Logic Pro’s virtual instruments with Sibelius 6
- Designorati: “Sibelius 6 is close to perfect”
- Howard Goodall wins Emmy for soundtrack to Into The Storm
- Love the one you’re with
Groovy Music
Groovy Music »
about the series
Groovy Shapes
Ages 5 and up
Groovy Jungle »
Ages 7 and up
Groovy City »
Ages 9 and up
Add-ons
New! Free Groovy Music Mark-up plug-in for Sibelius
Educational levels
Computer requirements
• Windows 98/2000/XP or Mac OS X 10.2 or later
• 800Mhz processor or faster (1.4GHz for Groovy Jungle and City)
• 128MB+ RAM (512MB+ for Groovy Jungle and City)
• 100MB free hard disk space
• 16-bit sound card
• CD-Rom drive required for installation
Groovy Shapes
- For students ages 5 and up
- Teaches simple musical concepts
- Children create music using shapes to represent sounds
In Groovy Shapes, the first of the three programs, children learn about basic
music concepts. The Explore section guides them aurally through a series of progressive exercises which teach them how music works. They can then put into practice what they’ve learned by creating their own music in the Create section.
Shapes are used to represent elements of music such as rhythms, melodies and chords. As your chosen character walks across the screen, the shapes play their sounds. A library of preset sounds is included, which children can simply drag onto the screen to build up their musical creation. They can then play back their piece, edit it, or even see the elements displayed as music notation.
The progressive exercises mean Groovy Shapes can be used immediately by any teacher, and because instructions are given aurally, no reading is required by students.